add_triangle(const uSE_Triangle &inTriangle) | uSE_Mesh | |
add_vertex(const uSE_Vertex &inVertex) | uSE_Mesh | |
add_weight(const uSE_Weight &inWeight) | uSE_Mesh | |
getShaderName() | uSE_Mesh | [inline] |
getTriangleAtIndex(int inIndex) | uSE_Mesh | [inline] |
getTrianglesCount() | uSE_Mesh | [inline] |
getVertexAtIndex(int inIndex) | uSE_Mesh | [inline] |
getVerticesCount() | uSE_Mesh | [inline] |
getWeightAtIndex(int inIndex) | uSE_Mesh | [inline] |
getWeightsCount() | uSE_Mesh | [inline] |
uSE_Mesh() | uSE_Mesh | |
~uSE_Mesh() | uSE_Mesh | [virtual] |