00001 #include "uSE_Mesh.h" 00002 00003 00006 uSE_Mesh::uSE_Mesh() 00007 { 00008 } 00009 00010 00013 uSE_Mesh::~uSE_Mesh() 00014 { 00015 } 00016 00019 void uSE_Mesh::add_vertex(const uSE_Vertex & inVertex) 00020 { 00021 m_vertices.push_back(inVertex); 00022 } 00023 00026 void uSE_Mesh::add_triangle(const uSE_Triangle & inTriangle) 00027 { 00028 m_triangles.push_back(inTriangle); 00029 } 00030 00033 void uSE_Mesh::add_weight(const uSE_Weight & inWeight ) 00034 { 00035 m_weights.push_back(inWeight); 00036 } 00037